Tomáš Kazík

Game Developer | Freelancer | Unity & Unreal Engine

About me

I am a game developer with hands-on experience in Unity and Unreal Engine, specializing in building gameplay systems, multiplayer functionality, and performance optimization. My work balances technical precision with practical design, creating engaging and maintainable game features.

  • Unity, Unreal Engine
  • Gameplay Development
    (combat, AI behavior, camera)
  • RPG Systems (skills, buffs, items)
  • Server-driven Systems (in-app store)
  • Engine Tools Development
  • Multiplayer Features
  • Tutorial Systems
  • Performance Optimization
  • Design Patterns (DI, DOD)

If you'd like to collaborate, exchange ideas, or discuss potential projects, feel free to contact me at zbakdev@gmail.com.

Professional games

Projects developed by established studios and companies where I contributed to gameplay systems, optimization, and engine tools.

Indie games

Independent projects and collaborations with friends, developed out of passion and curiosity.

Happies game image
Happies

Action stealth puzzle game.

Platforms: PC
Role: Programmer
Bonk the Rat game image
Bonk the Rat

Casual clicker indie game.

Platforms: PC
Role: Solo Game Developer