Tomáš Kazík
Game Developer | Freelancer | Unity & Unreal Engine
About me
I am a game developer with hands-on experience in Unity and Unreal Engine, specializing in building gameplay systems, multiplayer functionality, and performance optimization. My work balances technical precision with practical design, creating engaging and maintainable game features.
- Unity, Unreal Engine
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Gameplay Development
(combat, AI behavior, camera) - RPG Systems (skills, buffs, items)
- Server-driven Systems (in-app store)
- Engine Tools Development
- Multiplayer Features
- Tutorial Systems
- Performance Optimization
- Design Patterns (DI, DOD)
If you'd like to collaborate, exchange ideas, or discuss potential projects, feel free to contact me at zbakdev@gmail.com.
Professional games
Projects developed by established studios and companies where I contributed to gameplay systems, optimization, and engine tools.
Indie games
Independent projects and collaborations with friends, developed out of passion and curiosity.